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I find it to have an amazing art direction that ends up covering some shortcoming or other the engine might have, and if you're not a graphics junkie, then this game will still look quite pretty.Ĭontrols seem fluid enough, Indy jumps and runs and moves around with no noticeable lag, everything is responsive. I like the reflective metal surfaces and other little touches of polish and attention like those. Graphically it's definitely no power-house and I doubt it even was one when it came out, but the graphics hold up very well, in my modest opinion, and they serve their purpose.
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So, all of this to say I admittedly recognize Emperor's Tomb feels a lot like Tomb Raider games, but that's to be expected, as they predated it, and their distinctive elements were taken from the Indy universe to begin with. Or how Sergio Leone's A Fistful Of Dollars is an almost shot-by-shot remake of Akira Kurosawa's Yojimbo, though Yojimbo itself is inspired by Western works (namely, Red Harvest and Servant of Two Masters), so all Leone did was to "re-Westernize" the story. spider sense, down to the onscreen flashing arrows over Batman's head). To give an example, I wouldn't mind at all if someone made a Spider-Man game blatantly using Batman Arkham's signature counters, as it is a mechanic that was downright taken off of Spider-Man's universe (cf. It's obvious that it draws a lot of gameplay mechanics and overall ambiance and feel of the early Tomb Raider games, it has been said to hell and back, but, as I see it, it's just an Indiana Jones game taking back what was rightfully its property to begin with - it's undeniable how Tomb Raider was inspired by the Indiana Jones setting and premises, so, it's just right that an Indy game takes that back to the place where it all started. I haven't made it very far, yet (just arrived at Istanbul after that awesome Prague chapter), so my opinion may change in later levels of the game but, so far, I'm feeling this game is somehow truer to the Indy feel than the highly acclaimed Fate of Atlantis. Yesterday I finally decided I shouldn't let others decide for me and bought Emperor's Tomb. Well, let me just say this: they couldn't be more wrong about it. Well, he barely appears at all here and the ending hints to him and Indy having more to do with each other in the future.I have always been a huge Indy fan and even though I had owned Fate of Atlantis for a long time - and absolutely love it, to the point of getting it again here on GOG as soon as it was released -, I've been postponing getting Emperor's Tomb, mostly because of some backlash the game gets from "professional reviewers" and even a lot of gamers. They Wasted a Perfectly Good Character: The game's cast of characters includes Wu Han, Indy's friend from the opening scene of Indiana Jones and the Temple of Doom who there mentions the two of them had been on many adventures together.It doesn't help that there is no radar that helps to show where the enemies are looking so you can stay out of sight (like Metal Gear Solid has). If you're spotted, you have to deal with flamethrower enemies on top of the regular mooks. If you're bad at stealth levels, you won't have fun with most of Peng Lai Lagoon.Seeing Von Beck and his tank go hurtling into a bottomless pit at the end is very much worth it.
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The tank also has a claw that will occasionally obstruct your vision of where you're supposed to be running, if only mildly. They require near-perfect timing for you to both release the whip from the first and to jump out over the second. However, at about the halfway point, two whip swing pits in a row start appearing, with barely any space between them. Eventually, whip swings get added to the mix. It's a chase sequence from the tank's point of view with Indy jumping over pits.